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Classic Video Games

Video games have evolved as one of the best forms of entertainment over the last three decades and growing immensely in popularity. Video games serve as one of the best means for spending time with loved ones or simply having fun with friends. The modern trend of video game popularity was not always visible. Conventional designs for video games were sluggish and unattractive and had more of a scientific value rather than entertainment value. Initial designs for video games focused on creating a video display using interactive visuals complemented by in game responses and feedback as the game continued. Over the years, the designs for video games have been completely revolutionized. However, few games are considered by casual and hardcore gamers to be classics. joker123

Classic video games were produced in a time when graphics and animation were of poor quality and gamers were attracted only by the great game play these games offered. They belonged to an era when video games used 8-bit to 16-bit microchip technology. They were introduced around the 1980s and included games made for popular game consoles such as Commodore 64, ZX81 ZX Spectrum, Amstrad CPC, Nintendo Entertainment System, Super Nintendo, and Sega Genesis/Megadrive. Some arcade games are also considered as classics and were invented by large game developers such as Sega, Atari, and Williams Electronics. Classic video game designs required little work and were not as complicated as today’s game designs. These games were recognized by attributing them to individual programmers like Eugene Jarvis, Dave Theurer, Jeff Minter, Tony Crowther, and Andrew Braybrook. Classic video games are usually played on the original hardware while some are played through emulation. Emulation usually attracts controversy as the software used within emulation may be illegally copied. Some classic video games are designed again to form a better version with the same story line and game sequence.

Online Hunting Games – Early Age Video Game History

Even though personal computers have been around for a very long time, they really became popular in the 1980’s and have evolved into almost a necessity of life for many people. However, video games really began with the invention of the Atari video game system which would eventually evolve into more in-depth and more powerful game systems. One of the earliest hunting games developed was Duck Hunt which was made for the Nintendo game system.

Duck Hunt required the use of a special Nintendo Zapper light gun that plugged directly into the system. Players would then wait for ducks to show up on the screen which looked like a field. When the ducks came along, they would point and shoot. They were accompanied by a faithful hunting dog who would laugh if the duck was missed and congratulate on a successful shooting. The game also allowed players to shoot clay pigeons if they chose. สล็อต xo

There was really no ending in the Duck Hunt game, however there were playing levels. Depending on how good the player got, he or she would advance up to 99 levels at which point, the game would go to level 00. At that level, no ducks would appear, but you would hear wings flapping. After three times of no ducks appearing, the game would be “over”.

After Duck Hunt, there were many other hunting video games that would begin to emerge on the market including Deer Hunter, Big Game Hunter, and Dangerous Hunts. Most of these games began for video game consoles like Nintendo, but the computer industry would soon become more and more involved as these games began to rise in popularity. While opinions vary as to which hunting video game was the first one developed for the home computer, many think that it was called “The Hunting Game” and was made by Oquirrh Productions. The Hunting Game allowed players to hunt for mule, deer, elk, and white tail deer from 48 separate locations. You were allowed to use a rifle, a bow, or a muzzle loader to hunt your prey. You also could hunt for turkey or water fowl from 18 separate locations.

When The Hunting Game first came onto the market, it caused quite a stir among hunting enthusiasts as well as animal rights activists. In fact, in many circles, the emergence of hunting video games brought about much debate and controversy.

Those who enjoyed hunting in the “real world” found these new games exciting and a great way to get some entertainment without leaving the comfort of their own home. They saw the games as a great way to be able to hunt animals they might never be able to do in real life such as bears and moose.

After all, the average Midwestern hunter sees plenty of deer on hunting expeditions, but their chances of hunting bear or elk is limited without a trip someplace.

On the other hand, animal rights activists threw a fit over these games because they perceived them as just another way to harm the animal population and promote violence against our furry friends. Even though the animals were just a bunch of coding made up by a software programmer somewhere, they still felt that video games promoting hunting only added to the real hunting of animals which they perceived as wrong.

At any rate, the fact remained that hunting video games took the market by storm and soon became some of the most popular selling games and software around. Software developers began to make these games much more challenging offering up different options for players that would make the games more enjoyable.

You Have a Great Idea For a Video Game – What Should You Do?

Maybe you have thought up a really neat and unique idea for a video game and you are thinking “If I can just get in touch with the right people I can sell it and make a lot of money. And I get to see my idea turned into a game that people will play”.

Well, that may be true, and it is possible to do but, to be honest, it is very unlikely. Developing a video game takes a lot of work. A typical game for today’s mass market takes a team of people two years and thousands of hours of work to create. There is a tremendous amount of work involved and much of this work is very creative which can be expensive.

Maybe all of that is a bit discouraging and if you really think you have an idea that is unique there are some things you can do and I will explain the steps and processes you can take to move your idea for a game out of the world of fantasy into the world of possibility.

The big obstacle to getting your idea made into a game is the question of who is going to do all that work? It is an important question. A group of people have to believe in the idea and have to do the work to take it from idea to reality, and generally you have to rely on yourself. If you believe in your idea you need to be the person that will spearhead the work and get it from idea to reality. If you can do this, and if your game is unique and different the rewards can be astonishing. สมัครสล็อตออนไลน์

Three Possible Paths to Success

There are three possible ways to get a game made from your idea:

Get in touch with a heavy hitter in the game making industry and convince him or her that your game is worthwhile. He or she will then set the wheels in motion for your idea to be bought and developed. (This is highly unlikely although it has happened on rare occasions) Companies will occasionally buy video game ideas and keep them for future potential projects.
Get in touch with independent developers with game design skills and get them to come on board with your idea. You have the ability to allow them to patch together their time in developing your game. Gamedev.net is a good place to network and find people for this endeavor.
Spearhead the development yourself. Learn some basic game making skills and put together a group of people willing to spend time (and money) on your game. You become the evangelist for the game and the Project Manager. (This is the best option if you want to succeed and it answers the question of who is going to do all the work – You!)
Protecting your Idea
You probably have questions about your idea and how to protect it from being stolen. Well, I guess this is a possibility and maybe it has happened but it is unlikely. It goes back to the fact that it takes thousands of hours to take a game from idea to actual game and the number of unique ideas is relatively unlimited but here are some things you can do to get started in protecting yourself.

The Problem of Copyrighting Ideas

Ideas cannot be copyrighted! It sounds funny but it’s true. You can research this by checking on the official government copyright website. So, just having an idea means you have very little. If you draw pictures of your game and hopefully develop your idea into a game you can get copyright for those things. In any case here is some help with protecting yourself.

Send yourself a letter!

Put together an exhaustive package of materials about your idea. Include a summary, pictures, drawings and anything else that will describe your idea then seal it in an envelope and mail it to yourself registered mail. When you receive it you sign for it but do not open it. Leave it sealed. This gives you an amount of legal protection that establishes a time line for your idea.

NDA’s (Non Disclosure Agreements)

A non-disclosure agreement is a legal contract between two parties. In this case it is between you and the person you want to reveal your idea to. It can be a useful tool that will help you protect your rights. Generally it outlines the confidentiality of your idea and prohibits the other party from using the idea. If you are serious about your idea you should do some research on NDA’s and even speak with a lawyer about them. Outside of the United States these agreements are often referred to as Confidentiality Agreements and sometimes they are referred to as Secrecy agreements or Confidential Disclosures (CD’s).

Okay let’s get started with something solid you can do

No matter which of the three paths you want to travel down there are some things that you can do to get your idea rolling on its path toward becoming a real video game.

Write out a very extensive overview of the game. Make it as detailed as possible. And put this in the package you mail to yourself!
Draw up pictures and artwork of game scenes, characters, maps and anything else that is unique about the game. In effect you are creating a library of images in the game. Put this in your package too!
Write up an executive summary – This is a one or two page summary of the game idea and it outlines the things that make it unique. This is your introduction to people in the gaming industry and it is the first thing you can give them so they get a grasp of your idea (of course you would get an NDA first!)
Start your research into the game industry. Hang around forums where developers and game makers chat and start learning about what it takes to make a game. You can make some good contacts and there are hordes of people willing to give you solid advice and some help with your dream. gamedev.net is a great place to start
Start learning how to make a video game! It is totally possible for a person with average computer skills to develop a single level of a game or a portion of a game. This can be used as a calling card and example for what the game would be about.
If you want to follow step number five and learn how to make your own game there are lots of resources available that will help you learn how to do it relatively inexpensively. With lots of perseverance you can even create the whole game yourself and have it ready for sale.

Lords of Waterdeep: Board Game Review

Game Overview

Lords of Waterdeep is a strategy board game, for 2-5 players, designed by Peter Lee and Rodney Thomson. Players take on the roles of secret rulers of the city of Waterdeep, the most resplendent jewel in the world of Forgotten Realms. Each ruler is concerned about the city’s safety but also has a secret agenda and is willing to do whatever it takes to gain power and control the city. What can’t be gained with legal procedures, can always be gained through treachery or bribery. In order to succeed with their secret plans, rulers hire adventurers to take on quests on their behalf and earn rewards. They can also expand the city, by buying new buildings that open up new available actions in the game or play Intrigue cards that may hinder their rivals or advance their own plans. By completing quests and buying buildings, players earn victory points. At the end of the game, the player with the most victory points, is the winner.

The game uses a carefully designed board, depicting the city of Waterdeep and its various locations. There are special spaces reserved on the board for city expansions (new buildings that players can buy), the Quest Deck, Quest cards and discarded Quests, The Intrigue deck and discarded Intrigue cards plus available buildings to buy and the building stack.

At the start of the game each player chooses a color and takes the corresponding player mat in front of him. The mat has special places reserved for the player’s agents (the Agent pool), hired adventurers (the Tavern), completed quests and the player’s Lord of Waterdeep card.

Players are dealt a random Lord of Waterdeep card, which defines their character and secret agenta. It is placed at the bottom of the player mat, face down. Pg slot ทางเข้า

Each player starts out with a predetermined number of agent tokens (according to the number of players) which he can assign to different locations in the city and use them to hire adventurers. Hired adventurers are represented by wooden cubes of different colors, each one representing a different type of adventurer:orange (fighters), black (rogues), purple (wizards) and white (clerics). During setup, each player is also dealt 2 random quests face up, 2 intrigue cards face down and some gold. Each quest, in order to be completed, requires certain numbers and types of adventurers and sometimes also some gold and rewards players with victory points and sometimes gold or adventurers. After being completed, quests are placed on a special place on the player mat. Some quests have the notation “Plot Quests” which indicates that they have ongoing effects in addition to providing rewards. These are placed face up near the player mat to remind the player the ongoing effect. Intrigue cards can be of three types: Attack, Utility or Mandatory Quest. Attack cards hinder or penalize opponents while helping the player who played them. Utility cards just benefit the player who played them. Mandatory quest cards are given to opponents and must be completed before other active quests this way slowing them down. Intrigue cards may be played when agents are asigned to a certain building, “The Waterdeep Harbor”. After all agents are assigned by all players, Agents placed at Waterdeep Harbor are reassigned to another empty location on the board.

The game consists of eight rounds. In each round, players take turns and each turn can assign an unassigned agent to an unoccupied location in the city. The action of that location is immediately performed and then it is also possible for the player to complete a quest, providing he has gathered all prerequisites. There are 9 basic buildings in the city where agents can be assigned, but more can be purchased in the course of the game. Actions that can be performed in buildings include: hiring adventurers, gaining gold, buying buildings, gaining or playing intrigue cards, taking new quests, hiring an extra agent “The Ambassador”, taking the first player marker, gaining victory points and more. When buying a new building, players pay a cost in gold indicated on the building tile, gain some victory points, position the new building tile in one of the reserved empty spaces on the board and place one of their control markers on that tile in order to indicate that they own the building. Whenever another player assigns an agent to that building, its owner will benefit too.